Astral Crashers

They don’t make games as good as they were before. Today’s games are all about the shiny items and colourful skies. While there’s nothing wrong with beautiful surroundings, the games seem to forget what gamers want; we want to play good games! Definition of a good game depends entirely on the player, it’s as individual as can be. To me, good games don’t need high-end graphics and expensive animations (one of my favourite games of all time is Tetris), they need to be playable and provide a decent challenge. Call me old-fashioned, but after Warcraft 3 and Command & Conquer 3 there weren’t any really good strategy games, although many have tried. Cue Astral Crashers, a strategy game created by Moli Games.
Astral Crashers is a strategy game created under the influence of (by my assessment) Command & Conquer and Warcraft series. Base building, multiple resource gathering and the inevitable combat can take you down the old, almost forgotten path of these strategy classics. Until you start noticing the differences, that is. First of all, the music is horrid. It is loud, distracting and very annoying. Effects are somewhat tolerable but repetitive and overlapping. Since this isn’t a huge game like its predecessors mentioned above, I think the lack of buildings and units to play with shouldn’t be taken into consideration. There is enough to play with, if you want to.
One of the biggest drawbacks is map command sensitivity. When the cursor is moved to the side of the screen in order to look around I can guarantee, with little room for mistakes, that the next thing you’ll see is the corner of the map.
Altogether, Astral Crashers should get some credit for trying to take us back in time and remind us of the great games we used to play. However, some improvements should be made to make the game feel like a proper gaming gem.