Payment Models are geting ridiculous

It used to be that you bought a game for $30 and played it for a month until you finished it (once, or twice, or -if it was really good- three times). On the Internet things are free, or so we imagine. But somewhere we know that this can’t be the case. We pay through ads, data, or, and this is what I want to talk about, in-game stuff. Candy Crush is the canonical pay-to-win game. It slowly turns from a (very addictive) skill game into a pay-to-progress game. More and more games are free and let you pay for upgrades or extra content. It’s getting to the point where it’s absolutely ridiculous. Check it out for yourself:

Ridiculous in-game orders

Seriously? $99 for 2 DIGITAL cars. Get real.